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32 bit vs 64 bit

32 BIT
In computer architecture32-bit integersmemory addresses, or other data units are those that are 32 bits (4 octets) wide. Also, 32-bit CPU and ALUarchitectures are those that are based on registersaddress buses, or data buses of that size. 32-bit microcomputers are computers in which 32-bit microprocessors are the norm.

64BIT

In computer architecture64-bit computing is the use of processors that have datapath widths, integer size, and memory address widths of 64 bits (eight octets). Also, 64-bit computer architectures for central processing units (CPUs) and arithmetic logic units(ALUs) are those that are based on processor registersaddress buses, or data buses of that size. From the software perspective, 64-bit computing means the use of code with 64-bit virtual memory addresses. However, not all 64-bit instruction sets support full 64-bit virtual memory addresses; x86-64 and ARMv8, for example, support only 48 bits of virtual address, with the remaining 16 bits of the virtual address required to be all 0's or all 1's, and several 64-bit instruction sets support fewer than 64 bits of physical memory address.

Processor registers are typically divided into several groups: integerfloating-pointsingle instruction, multiple data (SIMD), control, and often special registers for address arithmetic which may have various uses and names such as addressindex, or base registers. However, in modern designs, these functions are often performed by more general purpose integer registers. In most processors, only integer or address-registers can be used to address data in memory; the other types of registers cannot. The size of these registers therefore normally limits the amount of directly addressable memory, even if there are registers, such as floating-point registers, that are wider.


Most high performance 32-bit and 64-bit processors (some notable exceptions are older or embedded ARM architecture (ARM) and 32-bit MIPS architecture(MIPS) CPUs) have integrated floating point hardware, which is often, but not always, based on 64-bit units of data. For example, although the x86/x87 architecture has instructions able to load and store 64-bit (and 32-bit) floating-point values in memory, the internal floating point data and register format is 80 bits wide, while the general-purpose registers are 32 bits wide. In contrast, the 64-bit Alpha family uses a 64-bit floating-point data and register format, and 64-bit integer registers.



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